

Consider, too, the Dredge's tough outer shells, which deal damage to adjacent allies when you connect with an attack - manoeuvre them into a line and the armour-piercing Thread The Needle skill can easily puncture a row of three enemies, leading to a satisfying domino effect.Ī pity, then, that the stakes aren't as high during combat as they are elsewhere. The Hunter, meanwhile, can mark his prey with a minor blow to his opponent's armour, prompting any friendly units within range to immediately launch an attack of their own. Abilities can quickly turn the tide of battle: corral enemies into a tight space and a Warhawk's Tempest attack will see them whirl their sword clockwise through the group, damaging several enemies in a single swipe. Varl fighters take up four squares, which allows you to set up a defensive barrier for archers, yet with two or three in the field, not to mention the larger variations of your statuesque foes, movement can be severely restricted. It's fairly basic in concept, but there are tactical nuances to be found within. Party members can only be promoted to a new level - earning two points to spend on boosting their stats each time - once they've slain enough foes, so it often pays to soften foes up with stronger party members for the less experienced units to earn the kill. Even with fewer foes, every other turn will belong to the enemy until there's only one left, at which point you can mop up the last one standing with whichever team member you choose. Get it down to zero and they'll collapse dramatically to the floor. Reduce the latter and you'll debilitate them, lessening the impact of their attacks. Armour points represent the amount of damage that can be nullified, while the strength bar also acts as a health meter. When attacking, you can opt to target a unit's armour or its strength. You can also use it to boost your movement range or increase attack power, which opens up a number of tactical possibilities. The latter uses willpower, a finite resource that can be regained by resting for a turn, or by slaying an enemy. Then you'll take it in turns with your enemy to move a single unit, choosing whether to attack or use that character's special ability. Select your party members - up to a maximum of six - and you'll be given a limited space to position them before it all kicks off. Every so often you'll be thrust into battle, tackling a selection of Dredge (or, less often, human and Varl opponents) in short, grid-based skirmishes. These dilemmas aren't the only interruptions to your journey. These are pretty universal truths, and it's refreshing to find a game that doesn't try to sugar-coat them. Trying to do the right thing doesn't always work out, and living with your mistakes can be hard yet you must press on regardless. The results may at times seem random, and yet its apparent capriciousness feels strangely honest. You're not really a hero - in each case you're a reluctant leader tasked with making impossible choices under extreme pressures.

And yet screwing up is kind of the point. People here aren't living, but surviving - and barely.įailures can be devastating, and it's frequently tempting to reload your last save (the game periodically records your progress to allow this). Meanwhile, a race of armoured enemies called The Dredge are massacring anyone and everyone, forcing you to hurriedly abandon each settlement you find. The sun has gone, leaving the world in a perpetual half-light, while just about everywhere you travel is covered in a thick blanket of snow. "The gods are dead" are the first words you'll see as the story kicks off, and it only gets worse for your band of bedraggled heroes. Stoic's semi-fantastical Norse setting is beautiful, but by golly is it bleak. The harsh conditions it enforces are a perfect fit for this world. The main difference between the two is that here you're more likely to contract pneumonia than dysentery. Progress is arduous, supplies are continually dwindling, and members of your caravan repeatedly cark it. It may ostensibly be a turn-based strategy game with light RPG elements and some Walking Dead-esque moral dilemmas, but in your slow march across an inhospitable landscape, it most often resembles The Oregon Trail. The Banner Saga is a Kickstarter game that takes the first part of the word all too literally, repeatedly laying the boot in while you're at your most vulnerable. No good deed goes unpunished in this crowdfunded passion project from a trio of ex-BioWare devs.
